[Soccer Field] Suggestions and tips needed on how to scatter grass with field marking efficiently!

Thanks for the reply and the cool optimization technique that you have shared. It seems like I have seen this in gaming before, I believe it was called “Billboarding”?

Anyways, I was wondering how the technique that you have shared with me could “pull” the material from the underlying mesh (as shown in the below picture)?

(Doing this in Particle System was great because I was able to place a texture on a plane mesh and then use a particle system, which automatically pulled the colors from the emission plane)

image