Hi, how to get as close as possible to this blue cloth material? Thanks.
I tried subsurface as .1. But it looks so washed.
Hi, how to get as close as possible to this blue cloth material? Thanks.
I tried subsurface as .1. But it looks so washed.
One of the issues with replicating the look of a material like this is not only replicating the material itself, but also the environment/lighting. If you don’t get the environment/lighting correct, it’d be almost impossible to replicate the look of this scene using materials alone.
Maybe show us what you have achieved so far - so we know how far away you are in terms of the material itself and the environment/lighting.
Thanks. Please see
I am using an Environment texture as well. It is called Wide Street
I do not know enough to bend it like the original as well
interesting look !
mat
looks like a simple diffuse material
and some nice shadows from light enviro set up
main light source seems to be from the back
but also some light from the front
the curved object can probably be done several ways
Ex:
Cloth simul
curve follow
prop edit
happy bl
Thanks. I am not sure how to use the above two. Any pointers would be great.
I did use a cloth sim and pin group along with wind for this one.
It looks a bit glossy to me - there is a definite glossy reflection on the inside of the curve to the left.
a little bit of glossy on left
but mostly diffuse
here is quick test with simple diffuse
what do you think
might add some glossy with high roughness may be
just did a quick curve profile here
let me know if you want the file
still need stronger difference for shadows here
happy bl
Thanks.
To bend the planes according to a curve, what should I look for? I mean, is there a feature called " Curve Follow " ?
I will trial and error so that I can learn. So nice of you all to help.
you could use the curve modifier
but i did not i just added a simple bezier curve and played with it
not certain what real shape you need here
here is test with some high roughness and glossy
and light a little bluish
happy bl
i use 2 area light bluish on the right
one in the back and one in front
here is mat nodes
you need to make the cloth model which i approximated with simple curves 3D
happy bl
Extrude yr curves and add depth like this in the curve menu.