I am working on a 6 second animation. The animation consists of two modelled dice and a camera at floor level. This is a “high hat” shot. I am only at the beginning stages of this, and I’m trying to get an overall idea as to workflow.
What I am attempting to do in the camera shot is to animate the falling of two dice, the camera tracks the dice. The dice fall to the floor and hit the floor and bounce with natural physics for the objects.
I have been working with Blender for about a year so I am well versed with the basics of the interface. What I am looking for are some suggestions as how to accomplish this task.
I am guessing it has something to do with soft bodies or rigid bodies and constraints.
Thanks for any help anybody can suggest.