Hello guys :D.
Something that I could never do in Blender and my friend that uses Maya always did easily is vehicle wrecking (dunno if the word is correct) animations.
It’s possible in blender to make a simple metal-deforming animation using soft bodies and playing with the permanent deform setting. However, one thing that is still needed in order to allow better vehicle wrecking simulation is breaking/tearing physics for soft-bodies.
I’m waiting for the time when i’ll be able to set-up a car with physics properties and automatically animate realistic crashes.
I know it’s not a priority for the devs, and I wonder if something like this is planned for the next 2.5 or 2.6 versions… maybe a total rewrite in the soft bodies physics engine could emerge some advanced features, don’t know if anything is planned though. Some opensource projects has some nice breaking physics, maybe someone can help. Or maybe i’m the only who wants such feature :(.
So I just want to know if there’s any perspective for such feature.
Thanks and sorry my english.