Soft Body Baking

Hello Everyone,

I have modeled a bean/seed/sphere, added softbody properties as well as deflection. Duplicated many times. I would like to drop all of them into a bowl, rendering the image at a frame of my choosing.

Can I bake several objects at the same time, or do I have to bake them separately? If I bake them separately, how does that account for collisions between them?

If I select all, then bake, only the last item selected actually gets baked.

:confused:

Thanks in advance!!

Are you sure you need softbodies? Rigid body dynamics might be enough. You’ll find that in the game engine.

Are there any tutorials on that, the only things I have been able to find are more advanced than my ‘the game engine?’ state of experience.