I’m using Blender 2.93.3, Windows 10 64bit. I have a scene with my character pulling a rope. I used Soft Body dynamics on the rope.
I baked the rope and it flops around… OK…
Issue is, if I save the same scene, but under another name… example: Pullrope_1 to a new name Pullrope_2… I loose the baked simulation. I have to re-simulate.
It’s not a huge issue. But I do a lot of composite rendering. Like I will render the character in one pass. On the next pass, I will render the background. And if I have to re-simulate the Soft Body. The rope will not flop around the same way.
Is there a place that the soft body dynamics baked data is saved to pull it up again? Fluid dynamics you can set a specific folder for the cache data. I’m not seeing this for Soft Body Dynamics.
Am I not saving the scene correctly?