Alright, I’ve got a few question regarding soft bodies and frame rate.
-Firstly, I’m having issues transporting a soft body to a new location. Like for example, if my soft body(ball) rolls off the map, I want it to spawn at a certain place. I’ve tried setting the world position, the ball just keeps falling. On the other hand, the camera rig spawns to the location? It’s like the physics tried to update, but didn’t. I’ve tried suspending the physics, thinking that may help, but it seems you can’t control the physics for soft bodies[ie. turn them off/on]
-And secondly, the frame rate puzzle. Alright I’ve got my frame rate set to 30, and I’ve got the Use Frame Rate[UFR] unchecked. The question is, when I check the UFR everything seems to become sluggish. And when I crank up the frame rate, it seems to help a bit. But, it looses it’s bounciness, which I can understand. It’s calculating faster and what-not. But wouldn’t that happen when I’ve got the UFR checked? I thought the UFR was a something like a fps global lock or something? Is the physics not affected by that, if so why?
I know this may be confusing, lol.
+Phy_Fun.blend (1.19 MB)