I found several tutorials on tablecloth folding over an obstacle or water swashing through all kinds of containers. All these tutorials produce an animation by means of an intermediate bake file.
Does any single description exist, how to (for example) have some very simple cloth react on a cube which is interactively moved by the game engine? If this involves some python scripting, this is no problem. (More demanding, I am also interested in very-low-quality fluid simulation in the game engine).
As a simple workaround I modeled the cloth as 6x6 spheres interconnected by rigid body (ball) joints. This is working, but it is rather slow. I wish I could replace the lattice of spheres by blenders built-in softbody functionality.
Does such a thing exist in the game engine?