I’ve started to look at using soft bodies to make leaves with, but I have a few questions:
In the example I have three planes that I want to have ‘droop’ at one end (like large leaves do in real life). How would I set this up with a soft body? I have tried parenting a cube to act as a stalk but then the leaves act as static meshes. They also vanish in the viewport when I press P. I assume from this soft bodies need to be closed meshes?
And lastly, what performance hit does soft bodies take? I was planning to have a forest of these bendy trees but will it destroy my PC?
leaves.blend (430 KB)