Hey there! I’m a self-teaching noob, trying to do things right.
I am given to understand that the “correct” workflow for character animation involves making a blender library file with your rigged character, and doing your actual animation in a separate file using linking and a proxy. People who seem to know what they are talking about seem to be clear on this.
This seems to cause a lot of problems when the character has soft-body simulations, like hair or clothing. In the actual animation blend file the physics object seem to roll a die and either work as expected, stay completely rigid, fly off in some direction, or other odd things.
Rather than tracking down the specific thing I am doing wrong, it seems better to just ask this: Is there a particular approach I should be taking with this? CAN I do this? If not, how am I meant to use characters with cloth simulation?
Googling around hasn’t helped me find any answers.
Thanks!