Soft Body: Spidernet

Hi,

Is it possible to set up a spidernet object so that when the player gets collided with it that the spidernet is kind of moving realisticly?

And when do I need softbody for that? And how can I restict vertices not to be simulated by the softbody?

Thanks in advance for any help.

Hey cool that seems what I am looking for. Thanks a lot haidme.