soft shadows (alpha shadows update!)

Incredible and many thanx :smiley:

Only missig just works with alpha mapped textures.
You planned this?

See the first post for the updated binaries, remember to post your results.
Moguri, I will release a patch soon.
Locadax, maybe after I finish this.

New build works! AWESOME! Submit the patch somewhere or give it to someone who can add it to 2.49

Are both the 2-4 and 5-7 sample ranges are working for you?

Excellent work, we really need more hard-coded shader options, and better shadows like shown here is awesome.

Before moving on to steep parrelax I suggest first getting lamp intensity IPO’s and Material RGBA IPO’s to work, the reason I would like to see this as higher priority is because this is a feature that was already available for use in the BGE before Apricot.

Looks like it. Good job.

Cyborg Dragon, I think Moguri and another developer got lamp IPOs working, don’t know about Material IPOs though. I’m switching to windows to test the new binary.

Everything seems to work great on my ATI card. All 7 samples work fine, and I’ve had no issues with your example blend.

I have Zebulon’s latest build and from what I know Lamp specific IPO’s like intensity in GLSL mode do not work still, so this feature still is yet to be coded. I tested this myself.

The color and energy values of lamp IPOs should work with revision 20182 or later. The log for 20182:

BGE #18732: Python Light options don’t work with GLSL materials. Commited patch from dfelinto and moguri, thanks for the good work.

Bloom these days is pretty easy with 2D filters. It looks really nice with these smooth shadows. Very cool! :cool:

WOW this is so cool!

But I noticed I can´t use it in my game since my spot light is 1300 units away from the camera and the soft max is 100.0 which is visible from a spotlight of 300 units from the camera it would be cool if soft was able to go to 1000.0.

Why do I have the spot light so far away from the camera it´s because I´m tryin to fake a sun using a spot light and the further away it is then the more accurate it is.

Or I could always scale everything down to 0.1 but that would be very time consuming especially on the programming part.

Jorgie: I found the shadows get softer if you increase the width of the spot cone (not the length), so try making the cone wider.

I tried it and it helps but I really can´t lower the spot angle because less area will be shadowed and I want it to be pretty big.
But thanks thought.

Well I’ve submitted the patch to the tracker & mailing list.
You can also get it here:

Good man! This NEED be in 2.49 final version!
Thanks for it! :eyebrowlift:

Here´s a optimized Win 32 build with soft shadows that I builded

“The application failed to initialize properly (0xc0000135), Click OK to terminate the application” :frowning:

“The application failed to initialize properly (0xc0000135), Click OK to terminate the application”

Yeah it works for some and some it don´t, don´t know why it works at home and not at my school for example, which has the os I think.

It seemed to work for other before :(.

Could you share your computer specs?

Fujitsu Siemens Amilo PA3553 (I think)
Vista Home Premium (32 bit)
AMD Turion X2 Dual-Core Mobile Core RM-70 2.0 Ghz
4 GB Ram
ATI Mobility Radeon HD 3470 Hybrid X2

Off of the download page:

If you have troubles running Blender on Windows, receiving an error message like"The Application failed to initialize properly ( 0xc0150002 )" while trying to starting Blender, then download and install the Microsoft Visual C++ 2008 SP1 Redistributable Package (x86)

Might help? I don’t know