I’d like to know if there is any way to get soft shadows with rendertime radiosity (not creating a new mesh with vertex colors).
The adaptive subdivision of the “modelling” radiosity is really nice, and it’s easy to get soft shadows.
But with the rendertime radiosity I have to crank up the subsurface level of my meshes to about 5 (to get intelligible shadows), and even then the shadows are not soft.
I would use the modelling radiosity with vertex colors, but then:
- Any textures I have are distorted as they’re converted to vertex colors.
- Meshes that have raytracing reflection activated are not smoothed.