I have a light that needs to move and cast shadows in all directions on objects in the scene. Problem is these shadows need to be soft. Since spots are the only possible way to achieve buffered shadows (right?), I don’t know how to achieve this.
Is blurring the shadows with nodes the answer? I made a few attempts at this using a shadow pass, but the shadows blur where they’re not supposed to. Maybe I’m complicating things too much this way, but if this is the answer, does anyone have any good links to achieve this? Or any other suggestions?
EDIT: There’s only two objects in the scene, if that helps give insight. But they will need to be moving too. I thought about making 2 spots that track to these objects at all times with shadow only. But then I don’t know how to make the lamp emitting the diffuse NOT cast shadows. Is this possible? If so then I think this would work.