Softbodies and Bones.

Hello, all. This is my first post, and I have a question regarding bones and softbodies in Blender. It seems that softbodies are not affected when an object with “deflector” turned on is moved as a result of a bone deformation. Consider the following screenshots:

http://img.photobucket.com/albums/v643/marvinx/screenshot1.jpg
http://img.photobucket.com/albums/v643/marvinx/screenshot2.jpg

The first one is frame 15 of a 30 frame animation where a sphere (set to deflector) is moved through a softbody plane. In this one, the sphere itself moves, and everything works fine.

The second one is exactly the same, but the sphere is being moved because it is attached to a bone. There is no change in the plane.

So my question is whether or not I can get the second one to work. I had this idea in my head of doing a cartoony animation of a guy with a cape on, but when he walks his legs just go right through the cape. Is there a way of getting this to work? Or maybe there’s a better way that I’m somehow missing? I’m using Blender 2.37. Any help would be appreciated. :smiley:

In 2.37 there is a “Apply deform first” What this will do is apply the deformation before calculating a new softbody step. deformation mean Lattice, RVK, Armature. So this will most probably solve your problem.

In Blender 2.40 it will be a matter of putting the softbody modifier after the armature modifier. (If you ever ask later)

Good day.

Unfortunately, it doesn’t seem to work. The softbody is still unaffected.

Can you post the blend?

Yep.

http://www.marvinxart.com/extras/sphere_and_plane_softbody.blend

Work great out of the box in Blender 2.40 alpha 2.
Couldn’t get it to work in 2.37 though.

I just downloaded 2.40 alpha 2, and you’re right, it works fine there. I guess I’ll use the newer version, then.

Thanks for your help. :smiley: