I checked the template rovided with the new build (4.4.05) and everything works fine, but if I happen to delete some vertices from the mesh (not the pinned one, in the group SOFTGOAL) the mesh tends to fall down in the animation, even the pinned verts. Is that a bug or my fault?
i guess nobody have fiddled with softbodies much? because it’s happening often… if the mesh topology stays the same after the removal of verts, the problem doesnt occur, but if you cut a hole in it: it goes crazy