this is my very first post and I am happy to be able to help somebody out.
I’m totaly new to blender and I’m looking at the “Noob to Pro” Wikibook at the moment.
My English skills are low, but I think if people want to, they can understand what I mean by what I’m writing.
Right now I’m at the Softbody topic in the Wikibook and I played with the settings quite awhile, because I wanted exactly that effect that you are asking for, tmohr. And I found no tutorial to do that too. I read alot about “play with the settings, 'cause that’s the best way to learn.” - right… :eyebrowlift2:
The only problem could be, that I’m using the latest Blender version 248.1, because I came to Blender after downloading YoFrankie!
Please keep in mind that this is done as I think balls should fall and everything is limited to my knowledge and small experience with Blender.
Well then, in the Soft Body settings, I turned “Use Goal” off. To keep the ball from be flattened, I raised the bending Stiffness.
It took quite some time for me to figure out how to prevent the ball from jumping 20 times until it came to rest. Finaly the Damping under “Soft Body and Cloth Interaction” for the Colision of the Plane did the trick.
Error Lim set to 0.2 speeded things up a little and the Speed is raised to have the animation duration below 50 frames.
Bending Stiffness, Mass and Gravitation had to be balance.
Ball settings 1:
Ball settings 2:
Uhm, here is the .blend file with the plane, the ball and a cube. ALT+AKEY ready.
It’s also realy funny to add Collision to the objects too and then let them fall on each other with a low Damping set.
Here’s the Noob to Pro wiki on Softbodys:
I find this also very informative. And it looks like it shows the use of a previous Blender Build:
So far, I hope this is what you are looking for.