Is there a way to do accurate collision detection, eg: it seems that softbody collision detection only does object bounds, for example, lay a cloth over a cube, and the cloth forms a circle and the cube’s corners stick through it.
Maybe I’m doing something wrong.
secondly, for softbody to work how I want it to, I want the cloth to do collision detection on itself, so it can’t fold through itself, and act more like cloth.
To eliminate the need for collision detection for this, I wan’t to make a mesh of pure isoceles triangles (equal sided) this way, there would be no weaker points along any of the edges, and I can use edge stiffness to determine how bendy the cloth is, without it appearing as superfine silk.
My question is, secondly, how to make a mesh of isoceles triangles accurately.