Hi
I’ve been struggling with soft-body dynamics in Blender 2.64.
I have a 12 core i7, with 32GB ram, and GTX560 Ti.
I’ve set up a simple scene with one collider object, and about 35 (standard) uv spheres with soft body dynamics enabled, bouncing off a flat plane. The project is 120 frames long, and takes 4+ hours to get to 93 frames.
Nvidia system monitor shows that only 1 cpu is working on the physics calculations, and working at 20%. I’m using 11% of ram, and 3% gpu usage.
Can anyone PLEASE tell me what’s wrong? Is this normal? Is there some settings I need to adjust to optimize my system?
Thanks in advance.