how do you pin a softbody in game engine for the 2.48 test build.
With a rigid body constraint… (hinge or ball)
Look at the examples in this thread http://blenderartists.org/forum/showthread.php?t=135471
LB I think he means like this:
I have been messing with the build today and I haven’t seen anything about pinning but may be Erwin can help
Thats just a rendered cloth simulation in 2.46. I dont think its the same for the ge
Pinning of soft bodies can be done using rigid body constraints indeed.
Just read this Soft Body document:
And carefully watch how the cloth is pinned/attached. You can attach to a rigid body, or leave it empty and just create a fixed pin. It automatically takes the closest vertex of the cloth.
Check out pinning_cloth.blend or rtrb_flag.blend in the following zipfile:
Note that the flag is pinning to the moving flagpole, it can be moved using the cursor/arrow keys. Delete the flagpole, and the cloth has ‘fixed’ pinning.
Hope this helps,
I know that =P but it shows pinning
and thanks Erwin
oh thanks i tried the rigid body joints and it worked decently