I’ve gotten fairly acquainted with functions within softbody simulation. However, I’ve only been make objects collide when strictly in a falling state. Meaning I don’t seem to be able to “animate” two objects on a collision path to each other and when they meet, have the softbody sim actually show how the two meshes impact one another. Is it not feasible to have “animation” and softbody simulation coexist like in bullet physics/game engine?
You can parent the meshes and/or vertices of the mesh to an empty and animate the empties colliding with each other, while the softbody is activated.
That’s how I got this gooey green blob effect:
Here’s a link to the basic blend file:
Smashing_Balls.blend (678 KB)