SoftBody animation tends to get slower to calculate than previous releases at baking or [Alt]+[A] stages. Obviously, it’s slower when I use Deflections, but even a SB grid 32x32 over a default sphere (deflection ‘on’) is painfully long to calculate on less than 50 frames…
I use the official blender-2.40-linux-glibc232-py24-i386-static build on a linux x86_64 computer (Turion64, 512 Mb memory, no accelerated 3D).
I dont know… but this build has fast sofbodies http://www.blender.org/forum/viewtopic.php?t=7460 and it’s quite new too (dec 20). And they truly are faster. But it seems the softbodies are for windows only :-?