today I’m the one asking a question
SoftBody animation tends to get slower to calculate than previous releases at baking or [Alt]+[A] stages. Obviously, it’s slower when I use Deflections, but even a SB grid 32x32 over a default sphere (deflection ‘on’) is painfully long to calculate on less than 50 frames…
I use the official blender-2.40-linux-glibc232-py24-i386-static build on a linux x86_64 computer (Turion64, 512 Mb memory, no accelerated 3D).
Anyone experimented the same behavior?
Thanks for your input.