I was looking into creating an animation of a wall out of blocks which then could be knocked over - a bit naff I know but I am experimenting!..
I’ve seen this on other peoples animations on youtube etc and I could well be wrong but I thought you could do this using softbody?
I created a plane for the floor - then set up collision
Then I created a cube that is softbody and has collision as well
Then my plan was to duplicate the cube to make a wall of these cubes
However try as I might the cubes wont sit still on each other - when baked they vibrate against each other and look very odd
I’ve tried every combination of softbody and collision settings I can think of!
Any idea what I’m doing wrong?
I think one problem is the cubes are not totally ridged!
In the blender game engine the physics works much better and you can create stacks of blocks much more easily - is there any way to use the game engine physics in an animation?
blocks.blend (156 KB)