SoGU Blender (Officially started)

Hey, I’m sick and tired of no glsl shader support on my computer, I NEED to use crazy GE features in blender. So I’m making a custom build. I didn’t start development yet (It’ll be slow because I’m by myself) But here’s what I’m adding;

The Summer of Game Updates has officially started!

Features

----Rendering----
Bake: Ray Shadow (Allows you to bake a ray shadow on an object)
Bake: Bake Shadows on Texture (Bakes shadows on the current mesh’s texture to give it depth)

----Add Objects > Low Poly (New section)----
Male Average
Female Average
Rocks
Trees
House
Car

----UV Texture----
Easy unwrap

--------Game Engine--------
----Logic Bricks----

----Sensors----

----Controllers----
Multi = value (Adds multiple pulses to the connected actuator[ie: if 5 is specified with add object it’ll add 5])

----Actuators----

If you want to join PM me in this fashion:

Title: SoGU Application

Your strengths:
Your weak-points:
Computer Specs:
Your Time Zone:

In the source the pbxproj, on a mac I can just edit it in xcode and build just like a native app? I’m not used to making cross-platform apps.

Help me think of a name for the build. (ie: Apricot)

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how do you add those features? do you have to add it in the source code
do you have to learn c
and is this going to be made for mac power pc or intel mac

kkaz -killers kustom apricot svn, or maybe just kaz

Yes you need to know C.

Since blender in cross-platform this will be to. It’ll be available for Mac PPC, Intel, XP, Vista, and Linux.

I don’t like kkaz.

SoGU has officially started (Summer of Game Updates)

I’ll need your support and all C tutorials appreciated (I’m not bad at C but more help and tutorials would be appreciated.

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you will need to use some c++ most likely too, as the GE is mostly in cpp afaik. :confused:

http://www.gamedev.net/reference/list.asp?categoryid=25
http://www.gamedev.net/reference/list.asp?categoryid=31

project mango?
do you want to make a site for it? Need any other help?

I may just use a wetpaint page (wiki) for it. It’ll be the easiest, seeing I have no money for a domain.

Mango is a nice dev team name.

If anyone wants to join the team just say so. I’ll be coding it on OS X, so I’ll need some windows/linux people to compile it for windows/linux.

Mango is the BI project after Durian, try using a color, like diamond red

Well, if Blender Foundation is using fruits, and you still want some edible name, how about Cucumber or Tomato? Or Popcorn? Everybody loves popcorn…

Instead of fruit, why not use nuts? Chesnut, Conker…? It does sound better than using a vegetable…

Id like to be involved, Iv done a year of java at uni, but it shouldnt be too hard to learn some C syntax and so on, I could also write some doccumentation and keep the wiki going.

If this project was to get further than the planning stages, then I will create and host a site for it.

I’m in the car going back to Maryland, so I’ll start on it tonight (should get back around 7PM GMT -4)

@Mandoragon: You are too nice =D How about Orange, or Grape?

I dont know, somehow strangely nuts like a conker could be represented better in the physics engine in GE and could possibly be a better logo…

…maybe its too early in the morning for me…

I’m having trouble building. I never built an app from a source b4. I’ve always coded them from scratch.

http://code.google.com ?

just as long as it will be working with SCons i can test it on linux.

http://wiki.blender.org/index.php/BlenderDev/BuildingBlender/Mac

any plan we can see then?

See what? I’m not releasing the code to the public unless there’s a major update. If you want to be part of the team just PM me. The dev team can see the source after every update.

So if anyone wants to join the team PM me in this fashion:

Title: SoGU Application

Your strengths:
Your weak-points:
Computer Specs:
Your Time Zone:

Imma try building Scons but I get so frustrated so easily =P

I’m no pro at C++, but I’ll try to learn some more. I know C better than C++, but judging by the syntax in the source code they look really similar.

If you release a build you have to release the code else your violating blenders GPL license.
Btw, logic bricks arnt so hard to add even if you never did C++, just start by modifying/extending, and add your own once you learn a bit.

This sounds like it could be a blender ‘distrobution’ - like linux distro’s take upstream software and release with some changes.

Why not just do this.

  • Maintain a patch set of changes you like. Also add user requests from http://www.blenderstorm.org
  • Some value added content. (default meshes, materials, whatever)
  • Have regular builds - 2 weeks or so is enough, make sure your in sync with trunk.
  • I think users would like this… any opinions?

I want to do all this, but I can’t build the damn source =[

I never said I’d release a build without source. I said I’m not releasing it until there’s a major update.

I’m trying to build using Scons. What all do I need? Here’s what I have.

Scons 0.98.5
Python 2.5
Blender source.

Do I need more to build?

All the dependencies(library’s) that blender depends on maybe?
Not sure what all is needed on a mac though.