I am working on the basic set up for a Solarsystem with correct proportions in 1/1000 scale and I have quite some problems to handle the huge range of object sizes especially with translations of planets and camera.
This is my basic setup of all orbits and some test spheres which are invisible of course :D:
So the smallest object (Moon Deimos) is just 865 million times smaller than the biggest (Neptune orbit).
Big camera movements like a solar system flyby are no problem but I have the guess that there is a “minimum grid” or limitation of transition possibilities depending on the largest object in the scene, could that be?
If I have a small camera movement I get an unsatisfactory result because I would like to have smooth transitions in the whole scene, no matter how big or small it is.
When having very small transitions or drawing splines it looks like there are only quantum leaps.
(Image and video attached)
The image shows a generated BezierCircle and a repainted version. The camera on video should follow the path but is jumping around like crazy.
Does any one have an idea how to solve this problem?
Thank you very much