Hi, sorry for the late reply, been a bit busy.
thanks for the explanation bjarnskov, I’ll see if it helps
thanks a lot for the advice. I really appreciate in depth critique such as yours so be as nitpicky as you want.
You are correct, this was animated straight out of my head without reference and there are definitely parts that suffer from lack of detail in the animation where I didn’t really know what to do. You’re definitely right in saying that falling, and any uncontrolled/partially controlled motions are crazy with all parts of the body doing their own thing. I was a bit naive in just going straight at it like I’ve done in the past. looking at my older animations, the falling has been rather hit or miss (generally miss). I’ll look into improving that.
The arms definitely would benefit from some reference, they are the parts that I know least what to do with when I am animating.
and yes, I really like fighting animations, how could you tell
I did a lot of martial arts back in high school, and some light gymnastics but its been awhile. So has my roommate. If I do manage to get my hands on a camcorder, then I wont be hurting for lack of reference. as for reference shots online, I’m sure there are a lot. I’m amazingly lazy though, which is why i haven’t gone hunting for any yet. Also, it would be nice if there were a good way to animate over video (I’m aware of animated textures, background images/movies). I’ll put more effort into this now though. I think before it would not have helped so much since I was still learning the technicalities of animating an armature. Now I guess it would be better since I’m at the point where I know how to work with the armature and can focus just on getting good animation.
Also, no one’s mentioned it yet but I realized that when the first guard charges the green soldier, his first punch would barely have grazed the soldier’s face if the soldier had remained still. Ditto with the follow up elbow.
thanks. I might have said this before in another thread. I’m reluctant to post blends because I really don’t think it would be that helpful to people. I’m getting better about scene and layer organization and naming, but generally my files are pretty messy. My rigs are fairly unintuitive for being so simple as well. harkyman can probably attest to the weirdness of my rigging from when I sent him some animations for the blenderpeople project. For example rigs, I’m not up to date, but I know a lot of nice ones have been posted on this site. If you still want though, I can post a simple blend with an armature and small animation.
Since I do believe, despite the flaws, that this is the animation that comes closest to “feeling right” of the ones I’ve done so far, I think it deserves a second stab. for a bunch of scenes, that probably means reanimating from scratch, which I was reluctant to do before.
People didn’t seem to like the overlap in the editing so I’ll try to cut it together differently. Since I’ll be animating a lot from scratch and I’m really busy for the next few weeks, don’t expect anything for a bit. I’ll update this thread when the new one is done. In the meantime, feel free to critique away. I’ll only be offended if you disparage my mother or something