Hi. Recently the graphics card on my Gentoo GNU/Linux PC died, and so I had to switch to on-board graphics. Now, suddenly Blender (2.60) seems to be crippled in this respect: When I am wire frame mode, I can see the objects as expected, but when I switch to solid or textured mode, they disappear! I can still see the cursor and the object handlers, and even manipulate the objects, but they are invisible.
Given the circumstances, I naturally suspect some OpenGL or graphics driver problem on my system, but I was hoping to get some more information from Blender about precisely what is wrong. (E.g., glxgears runs fine.) The debug ouput, within the program and from the console (even with -d) does not seem to provide any relevant data. I also tried running with -noglsl, and that didn’t change anything.
So, is there some relevant settings in Blender somewhere that I should tweak or be aware of? I looked through the user preferences but nothing stuck out at me.