I am working with a PSD document that is a collection of solid color layers - each with a layer mask that controls the amount of color exposed in the final texture.
I am wondering if anyone has experience with integrating a similar workflow in Blender? I would ideally like to edit each layer through painting in the 3d viewport.
I can set up RGBA textures and paint to the A channel which gives a similar effect. A possible solution could be to have a script that writes a collection of RGBA .png files into a single PSD - with the reciprocal writing a PSD into .png and loading in Blender…
These are my thoughts on a possible solution. Anyone out there have a similar experience? If so, I’m interested in knowing what your solution was.