That would be a reasonable thing to do, wouldn’t it? I don’t think so, but can’t check now. I do assume you have tried a bunch of things already. You might be able to do something with an IPO or something, depending on what you’re doing exactly, but it wouldn’t be worth the effort.
Quick fix: In the old days, before meshes could be visible AND emit particles, we had to make two meshes. Should still work if you can spare the vertices.
Things to remember:
- make your particle mesh invisible
- parent it to the visible mesh or maybe group would work (just needed for moving it around)
- reduce the geometry for speed: delete all non-particle generating polygons, no mesh modifiers, and if it’s still complex, decimate your particle mesh