Hello again ;]
I’ve been messing around some more, and i’ve been trying to get cylinders/cubes/etc to be caught up in a vortex and retain their shape.
So far I have an open box (to hold the objects) with vortex and deflection set in Feilds and Deflection. This gives the perfect effect I want, but getting an object to retain it’s shape while being caught in the vortex is something that’s causing me the most frustration. I add a cylinder and the only way for it to be affected by the vortex (that I know of) is to have it set as a softbody object, that gets it to react but it goes insane and vertexes fly everywhere, I was able to get it to stay the same general size with a bit of goal, friction, gravity, etc… tweaking, but it still collapses (like the cylinder I had problems with in my other thread). I’ve tried making it an actor and a softbody, and that doesn’t work since an actor only works in the game engine (that I know of (again)). If anyone has seen the new havok engine demo/preview video that’s been floating around, you can see the objects in that react exactly how I want my stuff to act.
Also, I was wondering how to make a conveyor belt, i’ve searched (searched for my other problem too, no luck) but I didn’t get the answer I wanted. Is there a way to make an object fall onto a plane that constantly moves on a path and have the object move with it as one would in real life?
Also Also, how would I make a cloth (tapestry or flag) react with an object (in the game engine, so i can see the cloth move when I hit P or the opposite, where I can see the cloth move when the object hits in when I hit alt + a).
Sorry for all the questions, I just didn’t want to make multiple threads and i’m quite the newb at Blender (and 3d modeling in general)(if you havn’t noticed), so I can’t understand all the fancy terms and shortcuts yet, but I think i’m rolling up the learning curve so I should be able to learn most of this stuff pretty quickly now.
Thanks for all of your help (if any )