Solid Viewport - massive artifacts

Hey there,

how does this happen and how can I fix it? In another thread I read about clipping distance, this is definitely not the cause here. Makes it very hard to work, since meshes seem to merge with each other

I’m on Linux here, Blender 3.3.2 RC

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Maybe Z-fighting while using a very bigg differenc in n-Panel: View: Clip Start/End
Only in 3.3.2 RC or already before ??

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Excellent. I thought it was supposed the starting value that was too small - the distance was set to 1 Million meters, chopped that to 200, no more artifacts! Thank You, @Okidoki !