I am quite a fresh Blender user trying to switch from Max. I really love Blender but sometimes I get completely stuck!
I am trying to import some curves (not only text) and use a Solidify modifier to add thickness and then bevel the hard edges. I also added a Decimate modifier for the Bevel not to destroy my mesh.
I turned out alright, but I don’t know how to smooth the resulted mesh.
The inner rim is not smooth even though I turned on Smooth in the Curve options. Is it not possible to have smooth normals while extruding from curve?