I’m building a car’s rear light model to be printed in 3d. To get the exact 2 mm thickness, I use the solidify modifier that works overall quite well but leaves some problematic areas.
What are we supposed to be seeing in this vague screenshot, it could mean a thousand different things without any context. If possible please always supply an example blend file to review
Check face normals are all correct.
Try with even thickness enabled
Try increasing clamp value
Use vertex groups to vary the weighting of the solidify effect for different areas of the mesh
Apply the solidify modifier and just manually correct any errors
If it’s because the solidify makes the thickness inside of the C shape, could try doing the opposite. Move the mesh along the normals inside (alt+S in face select mode), flip normals, and then solidify.