My task is quite simple: I want to make generic models hollow for 3D printing them on Shapeways.
So far I do this using my own inaccurate voxel-based algorithm. But it looks like that Solidify almost does what I want, but with some issues.
Consider this mesh:
sample.zip (1.05 MB)
There are some quite thin parts on collar and ears and solidify does not work on them.
Following picture should illustrate what I mean:
Is there an algorithm in Blender that can do what I want in this case? Or another tool?
Sorry for my shitty Paint drawings