so i got fed up with the boolean modifier and i decided to try another technique i used in the past.
creating the hole; in this case, the carving with a texture.
modeled a terrific pumpkin to ring in the fall season, seemed from left to right and unwrapped front then back; separating them in the uv image editor.
the object has three materials and two modifiers; subdivision and solidify.
- Diffused/Transparent with UV
- Colored Diffused/Transparent with UV
- material output
- fac- new pumpkin uv
in the viewer
i need the rim to fill without the artifacts between the teeth. Is there any way to make this work?