SOLitary
> This is not a commercial project. This is a learning project for people with beginner to intermediate skill set.
> There is no money involved but it will be a “new” idea, so when it’s finished there might be some way of getting money from it. Any one who contributes will get a share (%) of any future proceeds and the right to use the game to advertise their own future projects (put it on your web page)
> Game style: 1st person puzzle/adventure (similar to- system shock)
> Location: Martian Penal Colony.
> story: SOL mining corp places martian malcontents and political prisoners in a penal colony in the southern highlands of mars. There is no contact with the other colonies, or with Earth. Prisoners are often taken away for “experiments”. The main character is put in to solitary confinement after a fight with another prisoner. You hear a riot. The power goes off and the cell door opens. The prison is filled with dead bodies and a few survivors. There are guards, a colonial commando force, prisoners and something else…
Maybe you can find a way out, or at least find out what is going on.
> features: inventory system, security hacking, cyberspace hacking system, high tech crafting, remote drones, armour and guns, a hit location system for player an enemies.
> Enemies: Prisoners, mining robots, colonial commandos, combat robots, guard forces, cyborg bodies, cyborg zombies, AI drones.
> Levels: Prison, Prison hospital, Prison Library, Prison factory, Guard Barracks, Prison exterior, secret lab, Secret lab core
> Level types: Most levels will be fairly small with lots of obstructions, locked doors. You will have to do quite a lot of backtracking to get all the equipment, information that you need. There will be a save game system, but only at the beginning of the level. Once you know the route through the level it will be quite quick. There will be non-combat ways of dealing with groups of enemies (such as letting the air out of an airlock using the cyberspace interface, or hacking some sentry guns to target guards instead of prisoners).
> Game technology details: Using 2.49 Blender, Texture face materials, Burster web plug-in
Some things are done already, I already have some enemies, I have versions of the code needed for some parts of the game, many props, weapons equipment. I also have a working AI system.
I have all the skills needed for the project, so it’s not going to stop halfway though. What I need are assets such as level sets and concepts. More props, more enemies, level design, testers, sound and music.
Here are some concepts:

Anyone want to be part of an exciting project? It would be great to point your friends and family to something you had a hand in making…^^
For an idea of the style I’m going for you can try System Shock Portable
I have already finished one blender game and this time I’m hoping to make something bigger, better and more exciting.
I also plan to make this game a resource for the Blender game engine community. Each prop and enemy will be modular, other users will be able to download them to use them in their own games.