Blender crashes every time I use imported meshes (*.obj or *.3ds) and try to run GE (Pkey). It’s no matter how complex scene is - I ran without a problem a scene containing hundreds of K of vertices created with Blender. What’s wrong?
the *.blend (imported from ArchiCAD via *.obj format):
WORKS FINE AFTER APPLYING SCALE AND ROTATION (possible import bug? - there were no such problem with Blender 2.37)