[SOLVED] A wild vertex appeard

Hi guys. I have a problem. During modeling a something of a rouge vertex has appeared an its part of a face with pretty much every face on my model. I cant roll back the changes.

Is there any way for me to delete that vertex/es? It dosent seem to do anything, but Im not sure if Skyrim will like this kind of a mess up.

Im still learning my way around blender, but this one is something new for me, please help.

EDIT: I think I know what happened: I may have pressed F and created those faces by mistake. Still, how can I get rid of them? There is now way to select them in viewport. Is there any way to select those extra vertexes via UV editor?

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In edit mode, you can “select faces by sides” (defaults to 4, so quads are selected). You can change the number of vertices in the tool panel, I suspect any number larger than 4 would find that bad boy in a hurry.

Thanks, that selection method highlighted with vertexes were buggy. I had to select each one by hand and remove it, but in the end I got rid of all of them.