Howdy!
I’m making FPS fist animations for a game in Unreal Engine. I’m using Blender 2.91.
Made a bunch of Actions, they seem to be working correctly, but only if you select them in a certain order, otherwise the Bone positioning gets a bit screwed up.
Here’s a 40 sec video showing the problem: https://files.catbox.moe/7ysf2k.webm
To explain what you just saw, let’s say I have 3 animations:
Weapon_Fists_1Raise
Weapon_Fists_4Block
Weapon_Fists_6AttackR
If I select 1, 4 and 6 in that order, they all display correctly, but if, say, I select 6 and then 4, the animation 4 gets screwed up, the Bone positioning ain’t right. But then if I select 1, then select 4 it works as intended again.
I’m thinking there might be something wrong with animation 6 that’s messing with the others? Don’t know what though.
Here’s a few details I’m providing that may or may not be useful in pinpointing the problem:
- my Skeleton/Armature has 3 layers, the one you see in the video is only 1 of those layers, others are hidden; when I Keyframe, only the Bones in this 1 layer are keyframed (maybe I should Keyframe ALL the Bones of the entire Rig everytime?);
- when making my animations, I Keyframe both Deformation and Control / IK / Utility Bones (said Bone types are the ones present in the aforementioned Bone Layer I’m using for keyframing);
- I created many “derived” animations so to speak, so let’s say I was doing Action 4, I finish making Action 4 and create a New Action from there in order to make Action 5 (in fact, in the Action Editor, you can see next to the Fake User button that some actions have a number next to them, like “2”, and when I hover over it with my mouse it says “Display number of users of this data (click to make a single-user copy)”)
- I didn’t touch the NLA Editor at all yet, I didn’t “Push Down” anything
I’m still pretty new to animation, and I’d really like to avoid breaking my animations. I’m pretty happy with them and I’m a bit disappointed that they seem to be so inconsistent.
So at the end of the day my question is: how do I make it so that individual animations work as intended “out of the box”, without me having to select them in a specific order for them to work properly? So let’s say I wanna test animation 6, I wanna be able to select that and be done with it, instead of first having to select animation 5 and then 6 lest it doesn’t display as it should