(Solved) Adapt a mesh to the bounds of other


Any way or modifier to make an object be automatically scaled/adapted to the bounds of other object?

Edit: Shrinkwrap almost does it, but it deforms the mesh rather than just scale proportions.

Edit2: Ok, found a simple way… scaling the object’s dimensions to 1,1,1, then activate its bounding box, then snap the bounding box to another box.

P.S.: Sorry for the silly post!


Nice one, thanks for letting know!