[SOLVED] Animation with deformation: newbie's problem

Hi guys,
thanks to your advice I was able to do a lot with IK on the blender.
Right now I have the problem in the photo.
What should I check so that the bones do not deform or come off?



Your problem is the robot’s left hand? What is it weighted to? What is your IK bone targeting?

I’d say, you should parent your hand bone to your forearm bone, but I don’t know if you’re also trying to use your hand bone as an IK target, in which case that wouldn’t work.

Yes you were right.
Some bones weren’t connected and I didn’t notice.
Now I am very close to completing the rigging with the awareness that I understand what I’m doing! :laughing:

The blue bones are the Pole targets, the red bones are the IK targets.