I’m having some trouble getting VideoTexture to work while running a game in-browser using Burster.
To clarify a few things first:
-Everything is setup and working fine when running from blender itself
-Im aware that Burster blocks several modules and functions due to security risks, but as far as I can see from [this] page, everything Im using is allowed - note that the VideoTexture module is stated as being allowed
-Im not trying to import and run a video file (disallowed by Burster), I’m simply using ‘renderToTexture’ - think of a security camera setup, another camera in the scene is having its view rendered onto a plane of a computer screen within the game, ie everything is within the one scene.
The script is as follows (from www.tutorialsforblender3d.com):
#import GameLogic import GameLogic # get current scene scene = GameLogic.getCurrentScene() # get the current controller controller = GameLogic.getCurrentController() # get object script is attached to obj = controller.owner # check to see RenderToTexture has been added if "RenderToTexture" in obj: # update the texture obj["RenderToTexture"].refresh(True) # if RenderToTexture hasn't been added else: # import VideoTexture module import VideoTexture # get a list of objects in the scene objList = scene.objects # get camera name being used for render to texture camName = obj['cam'] # get camera object cam = objList[camName] # get the texture material ID matID = VideoTexture.materialID(obj, "MA" + obj['material']) # set the texture renderToTexture = VideoTexture.Texture(obj, matID) # get the texture image renderToTexture.source = VideoTexture.ImageRender(scene,cam) # save RenderToTexture as an object variable obj["RenderToTexture"] = renderToTexture
If anyone can point out the problem here, or even suggest a solution (if there is one), that would be great.