I have a problem to export my tracked camera to Maya. When I apply the camera solver constraint my camera move away with a strange transform and not match at all what the solver done.
Do you know why ? I use the manual version for the tracking with an error of 0.04 px as in this screenshot.
In production, we always start at frame 1001 to have pre-roll for VFX if needed and Blender trackers or sometime others functions of Blender (physics / geometrie nodes for exemple) not like this. It’s like trackers / geometrie node have something hard coded that start always at frame 1 (geo node) or does weird things like this in track.
It’ll be great that Blender take care of frame in - out in all module and base the computation on this.
Or maybe I missed something ? If it’s the case tell me.
Hope this message will be see by DEVs of Blender. I done this work around right now