// SOLVED BUT DEVs ? // When I apply the camera solver constraint the camera go away

Hi,

I have a problem to export my tracked camera to Maya. When I apply the camera solver constraint my camera move away with a strange transform and not match at all what the solver done.

Do you know why ? I use the manual version for the tracking with an error of 0.04 px as in this screenshot.



I really need to export the camera to Maya, it’s for work.

Thank you

Matt

I found the problem

In production, we always start at frame 1001 to have pre-roll for VFX if needed and Blender trackers or sometime others functions of Blender (physics / geometrie nodes for exemple) not like this. It’s like trackers / geometrie node have something hard coded that start always at frame 1 (geo node) or does weird things like this in track.

It’ll be great that Blender take care of frame in - out in all module and base the computation on this.

Or maybe I missed something ? If it’s the case tell me.

Hope this message will be see by DEVs of Blender. I done this work around right now

  • Tracking from 1 to n
  • Export FBX
  • remap curves to 1001 in Maya

Matt

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