[SOLVED] CAD/NURBS-like bevel/fillet?

Hi there!

I’m trying to bevel some edges on a soap bar I’m making. I’d like to get a nice and big cad-like fillet/bevel, but the geometry just goes bananas.

Is there a way of automatically relaxing nearby vertexes and get a nice big bevel out of this mesh? Explanation images uploaded bellow.


So after revisiting my reference and CAD designs, it became clear that I want a bigger bevel than what the real soap has.