Hi. Im working on a sci-fi project at the moment. I could fake everything and use normal maps, floating geo etc… but Im curious about subd method. How do you carve in details in a curved surface preserving details?, for example one of the sides of a curved pilar (subsurfaced).
I tried a lot of things and even though bevel by hand does work perfectly for squary things or straight things If I try to make a form like a serpent It makes a mess with triangles. Should I subdivide more geometry? I think may be I need the amount of detail on that particular face but whould be a waste of geo to subdivide everything 2 or 3 times just to get the “squares” I need in that face.
As you can see on the image, sub is off, but when activated it destroys all irregular shapes, even using the knife tool.