Is there a way to replicate cryengines terrain painting? I don’t want to do texture painting, I mean painting models onto a mesh or terrain.
Example: I have a terrain with textures and normals applied just fine, now I created some grass billboards, I want to paint the grass models onto the terrain like in the Cryengine.
Is there a way? I tried using the array modifier and then randomization transforms, but would rather have a “paint” like feature. I know there is a way to replace particle systems with models, but albeit particles don’t work in BGE yet.