[SOLVED] Cycles rendering textures all messed up

Hello there!

I’m building a model and I’ve noticed what seems like a bug in Cycles. When I set a viewport to be rendered in Cycles my scene looks fine. But when I hit F12 to render the scene, the textures look all weirdly stretched in a way that does not reflect my UV maps.

Here’s an image of how it looks. The render is on the left side, the viewport is on the right.

Does anyone have any idea why this is happening or how I can solve it?

Have your objects have any modifiers ?
Post a link to your blend file (and textures), that’ll be 100 time more useful than a screenshot that doesn’t show all the useful information.

Oh yeah ok, so that was the problem. It had a bevel modifier and apparently that messed it up. Thank you! :slight_smile: