I’m building a model and I’ve noticed what seems like a bug in Cycles. When I set a viewport to be rendered in Cycles my scene looks fine. But when I hit F12 to render the scene, the textures look all weirdly stretched in a way that does not reflect my UV maps.
Here’s an image of how it looks. The render is on the left side, the viewport is on the right.
Does anyone have any idea why this is happening or how I can solve it?