Viewing my model in edit mode via 3d viewport I’m getting some strange transparency showing up towards the outside of the model. How far the transparency cuts into the model varies according to the angle it’s viewed from.
Being that this issue is difficult for me to describe/google, none of the solutions listed in related posts have worked for me.
I made sure limit selection to visible is enabled, and face normals are correct. Other than the default grey material, there are no other materials or textures hooked up.
↑ The model shows up perfectly fine in object mode.
Considering I’m able to select faces, verts and edges that are obstructed by these faces unintentionally turned transparent, I’m guessing this isn’t due to bad gpu drivers.
Ｓpecs: Blender 2.69, win 7 64bit, latest hd7850 catalyst drivers.
Any suggestions or help would be greatly appreciated.