[SOLVED]Extending Clipping Distance on Orthographic & Perspective View

I’m working with a large scene (I’m importing it into Unity, so I want to keep everything to-scale) - and the result is that the standard orthographic and perspective views can sometimes clip out parts of my scene that are too far away. I know how to adjust the clipping distance for cameras you place, but couldn’t find the appropriate settings for the orthographic and perspective viewports. Any help? Thanks!

In the Properties panel

Ah, Google showed you access that panel by pressing ‘n’ - extending the clipping distance to 2000 solved the problem. Thanks!