There are a few topics based on how material view is different from render view, but they were different situations, so I figured I’d post this. I’m attempting to create glitter particles, the point of which that they refract the light around them. In the materials view it glistens just the way I want it too, especially when I move the camera around. I have Scene Lights and Scene World both on.
However it loses that glimmer in the Render preview and consequently the actual render:
I tried using glare in composition to add that glimmer in compositing but it does not look the same. I’ve messed with HDRI settings and while adding an HDRI to the final render does improve its appearance it still lacks the glints of light that the material view has. I really want to capture this effect in the final render.
Below are the material nodes of the glitter:
Using Blender 2.8, Cycles